![]() Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Both party members and enemies have a finite number of health points, and attacks deplete this value. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed. Manually input attacks, called "Arts", may also be performed, but in a limited fashion. The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius. The core concept of these games is to keep players immersed in these worlds, allowing them to freely explore. The stories and characters vary with each game in the Xenoblade Chronicles series, however series creator Tetsuya Takahashi believes that the series is defined by the players' desire to remain in the game world.
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